Infinite Swarm is a survivor game inspired by Vampire Survivros. In this project, I worked as game designer and UX/UI designer at Games Academy.
My tasks as game designer involved define conditions and variables to combat and enemy behavior. My documentation consisted in cards where I defined different attacks(melee and ranged), HP, shield, movement (jump, follow player, disengage) and swarms.
The example below shows a part of the documentation about the swarm spawn conditions:
The necessary variables were also described in this document in another session. My goal with the documentations was to keep it understandable, but short to guarantee an easy read. Focusing on it, I also used sketches to make ideas more clear:
Besides working as game designer, I developed the visual identity and UI graphics. My objective here was to create sci fi graphics that also reflected the abandoned Ancient Rome feel of the game's environment:
Game screenflow:





